ROSTAM PRODUCTIONS
The Map Motion Design Reel was inspired by my own love of history and as well as by Motion Design trends I've seen. I wanted to throw my hat in the ring and design some of my own; not just for aesthetic value but for educational as well.
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First I took note of popular creators' use of maps and mimiced them. When I felt confident in my abilities I jumped right into it, sketching out my ideas on paper. Some maps required thinking outside the box.
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Since this reel was entirely plugin-less, I needed to find creative ways to make aesthetics. For example, in this Cold War themed map, I wanted the feel of dusty and forgotten CIA dossier. I started with a free map made of strokes from Adobe Stock and then continued to add/blend other elements on. More subtly, I applied various noise effects and mattes to make the lines of the map feel they were made of faded ink.
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Since my first projects my workflow has become more streamlined. Animations were completed first before work began on the map's aesthetic. Lastly, in a final composition I animated the camera and 3D movement to keep everything as non-destructible as possible.
The rest of the Cold War sequence had a submarine console that I animated and and modeled in Blender. This included making a loopable radar animation in After Effects first before importing it into Blender.
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The same workflow applied to the Radar animation. Animation came first before effects and color were added. I had to make sure that the movement was solid.
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The CRT look of the radar screen was done by mimicing the Phosphor dots used by CRT televisions in After Effects. I created a massive grid of small red, green, and blue, pixels before spliting the radar composition into red, green, and blue channels.
I wanted the whole sequence to feel cinematic, like a titlecard to a show. Even in map animation, which is more static than other Design, I wanted to feature transitions. That is why the console rotates out to the map on the table.
Some maps required a close up of a specific area. I wanted to demonstrate that I could create local maps as well.
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These maps required more thought than the world maps did because there were no geographical assets to speed up their creation. In addition, I had to do more extensive research on the geography of a region to accurately depict it. For example, I studied maps and writing on the Battle of Gettysburg before creating the Little Round Top shot.
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Illustrating the map was a separate challenge and took some trial and error. First I started with a flat texture that was corrected and tinted. Then, I had to familiarize myself more with Photoshop's brushes. The brushes were used not just for shading hills and rivers, but also to quickly replicate the forest texture over a large area. In addition, noise textures were used to create the rocks, and the road was a heavily corrected image of dirt. Once the map was complete, elements could be animated on top of it in a non-destructive process.